The Controller
Not having complete control of the magic marker at a brainstorming session drives the Controller mad. The Controller comes alive when she achieves the impossible and likes to be in charge of EVERYTHING - all the post-its, all the ideas, all the outcomes, all the time. The Controller reasons that if she weren’t in charge nothing would get done. And that people need to be pushed, for everyone’s sake.

Control like this come at the cost of breeding resentment and alienating people so you end up doing everything alone.